Omni One Unreal SDK 1.1.0
The Omni One Unreal SDK allows for games to interface with the Omni platform service.
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UOmniPlayerMovementComponent

Description

Component that handles Omni One input and automatically applies it to the attached character.

This component is recommended for new projects. For porting existing games to Omni One, it is recommended to add Omni input to existing input bindings instead.

#include <OmniPlayerMovementComponent.h>

Inherits UActorComponent.

Public Attributes

float MovementSpeedMultiplier = 1.0f
 Multiplier to apply to Omni movement velocity.
 

Member Data Documentation

◆ MovementSpeedMultiplier

float UOmniPlayerMovementComponent::MovementSpeedMultiplier = 1.0f

Multiplier to apply to Omni movement velocity.

The Omni sends the velocity of the player to the SDK.

Depending on the size of your environment and other factors, you may want to move faster or slower than the accurate velocity that is being used by default.

To do this, change this parameter to either be greater than 1.0 (faster) or less than 1.0 (slower).