Information about the current user's progress on a specified achievement.
#include <OmniAchievementProgress.h>
Inherits UObject.
|
FString | GetBitfield () const |
| Get the progress for a bitfield achievement as a string of 0 and 1, with 1 representing completion.
|
|
int64 | GetCount () const |
| Get the progress for a count achievement.
|
|
bool | GetIsUnlocked () const |
| True if achievement has been unlocked.
|
|
FString | GetApiName () const |
| Get the API name of this achievement.
|
|
FDateTime | GetUnlockTime () const |
| Get the date and time this achievement was unlocked.
|
|
FString | GetProductId () const |
| Get the product ID of the game that this achievement belongs to.
|
|
FString | GetExtraData () const |
| Get any other required information under 2KB.
|
|