Omni One Unreal SDK 1.1.0
The Omni One Unreal SDK allows for games to interface with the Omni platform service.
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FUniqueNetIdOmni

Description

Extension of FUniqueNetId that utilizes Omni One user IDs.

See also
FUniqueNetId

#include <UniqueNetIdOmni.h>

Inherits FUniqueNetId.

Public Member Functions

virtual FName GetType () const override
 Get the type token for this opaque data This is useful for inferring UniqueId subclasses and knowing which OSS it "goes with".
 
virtual const uint8 * GetBytes () const override
 Get the raw byte representation of this opaque data This data is platform dependent and shouldn't be manipulated directly.
 
virtual int32 GetSize () const override
 Get the size of the opaque data.
 
virtual bool IsValid () const override
 Check the validity of the opaque data.
 
virtual FString ToString () const override
 Platform specific conversion to string representation of data.
 
virtual FString ToDebugString () const override
 Get a human readable representation of the opaque data Shouldn't be used for anything other than logging/debugging.
 

Methods

static const FUniqueNetIdOmniRef & EmptyId ()
 Get an ID reference with empty ID data.
 

Methods

◆ GetBytes()

virtual const uint8 * FUniqueNetIdOmni::GetBytes ( ) const
inlineoverridevirtual

Get the raw byte representation of this opaque data This data is platform dependent and shouldn't be manipulated directly.

Returns
byte array of size GetSize()

◆ GetSize()

virtual int32 FUniqueNetIdOmni::GetSize ( ) const
inlineoverridevirtual

Get the size of the opaque data.

Returns
size in bytes of the data representation

◆ GetType()

virtual FName FUniqueNetIdOmni::GetType ( ) const
inlineoverridevirtual

Get the type token for this opaque data This is useful for inferring UniqueId subclasses and knowing which OSS it "goes with".

Returns
FName representing the Type

◆ IsValid()

virtual bool FUniqueNetIdOmni::IsValid ( ) const
inlineoverridevirtual

Check the validity of the opaque data.

Returns
true if this is well formed data, false otherwise

◆ ToDebugString()

virtual FString FUniqueNetIdOmni::ToDebugString ( ) const
inlineoverridevirtual

Get a human readable representation of the opaque data Shouldn't be used for anything other than logging/debugging.

Returns
data in string form

◆ ToString()

virtual FString FUniqueNetIdOmni::ToString ( ) const
inlineoverridevirtual

Platform specific conversion to string representation of data.

Returns
data in string form